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- #Nintendo gamecube preview disc nintendo gamecube rom full
- #Nintendo gamecube preview disc nintendo gamecube rom ps2
#Nintendo gamecube preview disc nintendo gamecube rom ps2
Ultimately, the Xbox and GameCube should achieve relatively similar graphics, while the PS2 will be lagging behind. Many will find this very hard to believe right now, but all will be confirmed at E3. This will give its games less graphical punch than GameCube games.
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Thus, most Xbox games won't use more than 4 texture layers. Increasing the textures layers to eight will cut them down to roughly 50% of the GameCube's polygon performance. Meanwhile, the Xbox should push a similar, or slightly greater number of polygons than the GameCube, but with only 4 textures. The GameCube is much more powerful than the PS2. however, if they rendered 4 textures per triangle, you can cut that number right back down to 3-5 million polygons a second. The PS2, through the blood, sweat and tears of hard working developers should eventually push something like 10-15 million polygons a second. Realistically, first-gen PS2 games aren't doing much better than the Dreamcast with about 3-5 million polygons a second. There have been even been unconfirmed rumours of games being able to reach up to 40 million polys. Every viable source close to GameCube development kits confirms that the hardware can actually push closer to 20 million or more polygons a second with all effects on. Nintendo deliberately low-balled the performance at the Space World show. We thought it wouldn't be wise to show off the system and it's real capabilities almost a year before its release. However, the purpose of Spaceworld is to show off finished products. Imanishi-san: True, and I think many people find that strange. Question: Nintendo insists there were no real games shown at Spaceworld though, despite the demonstrations? Hiroshi Imanishi cleared this up indirectly when answering a question during this interview. This figure of 6-12 million polygons per second is not the maximum that the GameCube can achieve in games it is what the Space World technical demos were running at. Nintendo, on the other hand, only released real world figures that included all effects or so the buzz goes. Microsoft, not to be out done, quickly announced 300 million polygons a second raw (later trimming them to 125 million). Their numbers: 66 million polygons a second. Sony originally released raw polygon data for the PS2. I haven't mentioned polygon performance specs because it is such a gray area. Check it out for a better understanding of what the NGC can do. Planet staff writer David Trammell has compiled an excellent descriptive section of the FAQ explaining each aspect of the Nintendo GameCube technical specs. Thanks for the info but this is all Mumbo Jumbo to me & I don't mean Banjo's witch doctor friend! What do all of these Specs actually mean? Media: 8cm Nintendo Gamecube Disc based on Matsushita's optical disc technology – approximately 1.5GB capacityġ50mm/5.9in(W) x 110mm/4.3in(H) x 161mm/6.3in(D)ġ handle, built in to carry NGC any & everywhere you happen to go. (Display capability assuming actual game with complexity model, texture, etc.)Ģ4MB Sustainable Latency: 10ns or lower (1T-SRAM)ĬAV (Constant Angular Velocity) system average access time 128ns, (MPU, Geometry Engine, HW Lighting Total) System Floating-point Arithmetic Capability Maximum Number of Simultaneously Produced Sounds:
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Real-time decompression of display list, HW motion compensation capability Thanks to the new design, you no longer have to suffer through the former "fruit-fest" that the old Planet's Tables had! Enjoy!Īpproximately 2 MB Sustainable Latency: 5ns (1T-SRAM)įog, subpixel anti-aliasing, HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc. OK, so maybe the colors aren't so lovely -but remember we are covering Nintendo, a company responsible for some pretty motley video game worlds. Although certain details have yet to be listed, what follows is a pretty complete list of what the NGC is made up of.įor now, enjoy these specs in lovely colored tables. What are the technical specs for the Nintendo GameCube?Īfter Spaceworld 2000, Nintendo finally released official specs for the GameCube system.
#Nintendo gamecube preview disc nintendo gamecube rom full
Here is a full listing of the Nintendo GameCube specs. Find out what doo-hickeys and thingamagidgets make the GameCube work.
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